![]() ![]() Twenty semi-professional soccer players performed one 4vs4+2, modifying the position of the floaters (internal, external, zone, square and without floaters). The purpose of this study was to examine the load of regular players and floater players in a specific small-sided game. Overall, coaches should carefully consider the type of practice structure when designing tasks that aim to improve players’ technical skills in youth football. Moreover, game-based situations (High DM) seem to acutely enhance players’ performance, possibly due to contextual dependency. Overall, prescriptive tasks (Low DM) that are repetitive in nature may affect players’ perceptual attunement, whereas static tasks (e.g., Mod DM) may limit their ability to locate players in more offensive positions. Analysis between groups showed lower values in most ball control variables for the Low DM task compared to the Mod DM task (ball control execution, p = 0.030 appropriateness, p = 0.031 motor space, p = 0.025), while there were also lower values in the distance covered while sprinting (p = 0.042). The pre–post test analysis revealed decrements in players’ ability to identify more offensive players after the Mod DM task (W = 9.50, p = 0.016), while there was an increase in their ability to receive the ball towards the space following the High DM task (t = −2.40, p = 0.016). The players’ ball control and passing performance were measured using the game performance evaluation tool and notational analysis, while GPS data were used to determine their physical performance. The study design consisted of a pre–post design (a 6 min pre-test game, a 6 min intervention, and a 6 min post-test game). 3 + 2 neutral players ball possession game. A total of 16 male youth football players (age: 12.94 ± 0.25 years) competed in various tasks based on the following levels of decision-making: (i) low decision-making (Low DM), which consisted of a predefined ball control and passing sequence (ii) moderate decision-making (Mod DM), which consisted of maintaining possession in a square with four players and two balls while maintaining the same position and (iii) high decision-making (High DM), which consisted of a 3 vs. This study aimed to understand how the design of decision-making tasks affects youth football players’ ball control, passing performance, and external load. Differential learning, as a non-linear pedagogy, may induce improvements in all dimensions, but especially in creative thinking. ![]() Pitch modifications (dimensions or boundary modifications), modification of game principles (defending strategies or team formations), and altering the number of players involved or coach instructions may contribute to different players improvements. Pre-session exercises that accelerate the appearance of fatigue during training may help delay the onset of match fatigue and boost players´ creativity. The use of match-sized training spaces may improve physical fitness and collective tactical behavior, while smaller spaces may contribute to improving tactical behavior from micro-structures (e.g., 1 vs. We performed a systematic literature review according to PRISMA guidelines and identified multiple different player constraints, including model strategies for play, drills designed for varied conditions, and training regimens for the dimensions of the physical demands soccer players will face. Our aims in this review were to: (a) summarize the effects of different conditions and constraints on a soccer player’s response and (b) identify potential training designs for varied soccer tasks from a multivariate perspective, emphasizing tactical training. Novel viewpoints have led to an understanding that good soccer performers are capable of continuous decision-making and performing excellent motor skills in a well conditioned mental state. ![]()
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